Degree 3- analysis

Corresponds, according to our positive / negative axis, to the happening of something unusually good - possibly relieving.

Only official (non user) samples are displayed here. Samples all come from video games.

As Zelda's musical samples are musical sequences, it is hard to analyse them in terms of dyn/mel profiles.
Thus only the general melodic profile ("melodic" being for once in the musical sense) is displayed

 

  program sample theme dyn profile mel profile length
---            
Example 1 Starcraft terran 1.8 s
Example 2 Starcraft protoss 1.6 s
Example 3 Starcraft zerg 2 s
Example 4 Starcraft abstract 5 s
Example 5 Zelda abstract 1 s
Example 6 Zelda musical
n/a
[ 7.5 s ]
Example 6b Zelda musical
n/a
2.5 s -> total 11s
Example 6c Zelda musical
n/a
2.5 s -> total 11s
Example 7 Zelda musical
n/a
3 s
Example 8 Zelda musical
n/a
8.5 s
Example 9 Zelda musical
n/a
4.5 s
Example 10 Zelda musical
n/a
11 s
Example 11 Zelda musical
n/a
15 s
Example 12 Zelda musical
n/a
7 s
Example 13 Zelda musical
n/a
11 s

Dynamic profiles :

n/a

Melodic profiles :

 
Total up
10
Total stable
2
Total down
-
Total up&down
1
Total down&up
-
-/-/-
Total monophonic :
n/a
Total polyphonic :
n/a

Durations :

0 -> 0,5 s
0,5 -> 1 s
1 -> 2 s
2 -> 3s
3 -> 4 s
4 - > 6 s
6 +
-
1
3
1
-
2
6

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