Starcraft / Broodwar - A RTS game from Blizzard

 

This Real Time Strategy game pictures the battle between 3 races : Terrans (humans), Protoss (highly advanced semi robotic civilisation), and Zerg (slimy aliens).

a terran base
(click to enlarge)
a protoss base
(click to enlarge)
a zerg base
(click to enlarge)

 

 

Which aspects are illustrated here ?

1. The "game generals" are shown : what could be called classic sonification

2. The three races share common states or situations : "out of order" and "rescued". It is interesting to see the three distinct translations of these states, in Terran, Protoss and Zerg spirit. This could also show how the "hi tech aspect" is rendred here.

3. There is an interesting gradation : Terran can talk properly, Protoss feature a "semi noisy" SciFi talking, and Zerg don't talk : they grunt.
It seems then quite interesting to gather audio samples that illustrate common character feedbacks, in order to get three "languages" for the same word.
Furthermore, these actions, which are feedbacks from the three distincts versions of the same character - a peon, ie a worker - are "quasi button" feedback : "yes ?", "ok !" and "I can't". It is interesting to get the common aspects for each feedback type, so the "feedback essence" is clearly shown.

 

1. Game generals

Button / buzz (= ok / no)
Victory / defeat
Transmission

 

 

2. Common to the 3 races : sounds which correspond to a global situation

 

 
Terran
Protoss
Zerg
Rescued (~relieved)
Out of order

 

3. Common to the 3 races : peon feedback samples

(peons are workers that gather resources - they have exactly the same task in each of the 3 races)

 

 
Terran
Protoss
Zerg
--
Feedback "yes ?"
 
 
 
 
--
Feedback "ok I'll do it !"
 
 
 
 
--
Feedback "I can't !"
 
 

 

 

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