Tutorial 32 - Introduction to the Maquette I


Introduction to the MAQUETTE.


Functions used

MAQUETTE, tempobj and blue and red patches.



The MAQUETTE is a special object that takes in consideration the time and space dimensions.

In the MAQUETTE's editing window, we can notice x-y axes. The x axis represents time in seconds .

Many objects may be directly placed in a MAQUETTE, like CHORDs, CHORD-SEQs, patches, soundfiles, and even MAQUETTEs themselves. But a special patch may be called inside the MAQUETTE: the tempobj (command-click&drag).


Beside the icons for adding inputs and outputs, the tempobj comes wih two special elements.

A: The self icon represents the slots of the tempobj object. These outputs return valuable information concerning the tempobj status in the MAQUETTE.

B: The tempout output is a special allocation device. The object connected to it will determine the tempobj output and behavior in the MAQUETTE.

In the example above we placed two objects. The first is a CHORD object. The second is a tempobj.

If we double-click on the tempobj we will open its editing window where we can find the same CHORD object connected to tempout. Its behavior inside the MAQUETTE will be the same as the CHORD object, ( i.e it will play the chord). There is a certain advantage in having musical objects inside tempouts objects. This will allow us to use the outputs of self in order to determine or to change the object's position dynamically, or to patch it with another object. (For further information please refer to OpenMusic Reference Guide).




In this introduction to the MAQUETTE we will use tutorial 8 and tutorial 12 patches as temporal objects.


Maquette structure