Equipe design sonore -> Activités
-> Dossier sonification - 2002
Sound design team -> Activities -> Computer sonification study - 2002
I. Introduction
II. Software examples
III. Sonification categories
IV. Conclusion 1 : category summary
V. Conclusion 2 : making sonification more adequate and useful
VI. A systematic approach : MPC service study
VII. Category summary - modified in light of MPC study
VIII. Sonification scheme example - proposed in light of MPC
study
Appendices : links - tools
What is described and studied here can be called "computer audio signaletics".
It embraces three fields :
- software audio behaviour - software audio reactions to user actions - software
audio adorning -
We'll start with numerous examples taken from common existing softwares including
OS and games (II)
Then we'll compare samples belonging to common action categories (III)
Using simple audio classification category, we'll be able to define, for each
category, an average morphological portrait (IV)
In regards to all the examples that have been studied, we'll propose simple
rules concerning the reasonable use of sonification (V)
An experiment to objectivize sonification's impact on users will be described,
and its results analysed (VI)
Conclusions from this experiment will then be put in balance with previous conclusions,
thus modifying the morphological portraits obtained in IV - (VII)
The first thing to do is to have a close look at sonificated programs.
In this section, different programs are studied - instant messengers, mail clients,
operating systems, and games.
A few sonificated web pages are also included.
Each program is described using the following method :
* short program description
* which actions are sonificated
* the audio files : location on the computer, format, how to modify them (in
case of archive files)
* official audio samples (designed by/for the software society)
* some unofficial audio samples if possible (designed by anonymous users)
- open page - back to top -
Similar sonificated actions / alerts / functionalities are put together in order to create categories.
A given category can include samples and/or functionalities from very different
programs.
For instance, samples that are designed to welcome users can be found either
in operating systems or in instant messengers - they will both belong to the
"welcome" category.
Some categories : "welcome", "goodbye", "open window",
"close window" ; "alarms", "alerts", "negative
feedbacks", "positive feedbacks".
Also broader categories : "menu sonification", "user interface
sonification"...
Categorization problems that arise when dealing with operating system sonification are explained and studied.
Samples that belong to a given category are compared in terms of morphology : melodic & dynamic profile, length, complexity, source...
- open page - back to top -
IV. Conclusions 1 : category summary
Typical distinctive aspects of samples belonging to the same category are given : what is the average length ? the most common melodic profile ? etc.
Thus, when possible, it is tried to define a "typical sample" associated to each category.
- open page - back to top -
V. Conclusions 2 : making sonification more adequate and useful
When sonification is useful, or isn't at all.
Cases that are particularly interesting, significant or paradoxal (ex log off
Win robotz)
Cases that don't work at all, and why.
- open page - back to top -
VI. A systematic approach : MPC service study
In the field of audio signaletics, most sound designers have their own recipes
to make samples that convey a certain meaning.
It could be interesting to check whether this meaning is indeed understood by
the actual user, and if not, what the user exactly understand from the samples
he hears.
This chapter proposes and checks a systematic method that can help us getting more precise views about this issue.
The Musical Perception & Cognition service at Ircam has proposed the following protocol : 48 samples that were supposed to convey certain meanings were made by the Sound Design service, and then proposed to a pool of 18 people. These persons has been asked specific questions about these samples, and the results were carefully studied and sorted by the MPC service.
Questions asked were for example : "put together the samples that convey the same meaning" and "describe this meaning", "chose amongst the samples the one that corresponds best to a given meaning" etc.
- open page - back to top -
VII. Category summary - modified in light of MPC study
One of the goals of the previous chapter's study was to validate the morphological
portraits described in chapter IV, portraits that we obtained from chapter II
& III.
In light of the conclusions that we obtained at the end of this study, we can modify and add new specifities to samples associated to a certain meaning, thus getting to more precise sonfication category definitions.
- open page - back to top -
VIII Sonification scheme example - proposed in light of MPC study
Chapter VII proposed a classification based on the conclusions we were able
to draw from all the previous chapters.
It is now interesting to propose several sonification schemes using samples
that comply with the specifications we can find in this classification.
These samples have then been proposed for the RadioThem project, which was described
in chapter VI.
- open page - back to top -
- open page - back to top -
- open page - back to top -